﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Elves.State
{
    public class ElvesStatus
    {
        /// <summary>
        /// 不做任何事情
        /// </summary>
        public bool doNothing = true;
        /// <summary>
        /// 是否行走
        /// </summary>
        public bool isWalk = false;
        /// <summary>
        /// 是否攻击
        /// </summary>
        public bool isAttack = false;
        /// <summary>
        /// 是否死亡
        /// </summary>
        public bool isDead = false;
        /// <summary>
        /// 是否掉洞
        /// </summary>
        public bool isProtect = false;
        /// <summary>
        /// 是否在放技能
        /// </summary>
        public bool isSkill= false;
        /// <summary>
        /// 战斗状态中
        /// </summary>
        public bool isInCombat = false;
    }
}

